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The Faculty

This assignment had me  making a game from a horror, or scary, movie.  This was difficult for me as I don't watch those movies, because I think they are boring.  So I had to do some research and I watched this movie.  

 

 

The Faculty

Concept
    The Faculty is a horror scifi thriller that takes place at a high school in a small town.  All the standard faces in a high school drama are present in this movie.  The teachers at this school begin to act rather weird, as in their personalities are different.  For example the football coach who freaks out all the time, like lots of coaches, begins to behave peacefully.  When the students discover the teachers' strange behavior the students become curious and begin investigating.  A group of  students discover an alien parasite at the school and believe the school's faculty have become possessed by the parasites.  The parasite looks like a little turd.  These parasites enter their host though any opening in the host's body.  The students conclude that to save all the teachers, they must find the queen of the parasites and kill it.  They also believe that all the parasites are drones.  This is a difficult task as all the faculty and many other students have already been possessed.  
    In the game, the player will be playing as Casey Connor and will search around the school for clues on where the queen is and will defeat her in the end.


Three Killer Pillars

-Exploratory Gameplay
    The game will have much exploration in the school and on it's ground where the player must search for clues and items to defend himself.  There will be some encounters with the character's colleagues throughout the story as they discuss what to do to find the queen.  Finding keys will be needed to open doors and areas will need to be explored more than once.  This will make the game feel like the player is actually searching for the queen instead of just playing through levels that lead up to the end.

 

-Intense action sequences
    This is talking about any encounter with the enemy that may occur.  This game will be a bit lighter on the weapons which also means the enemy count will not be too high.  Even though the faculty and the other students are possessed they aren't zombies so they will try and attack intelligently.  Not every encounter will be a combat experience and the player may be required to run away instead of fighting.  The player will also be able to hide from any enemies.  The reason for this is that players will feel at some moments that they are hopeless and must run out of fear instead of stand up to every challenge.

 

-New Twist on the movie
    Now I'm not trying to destroy the movie for those that love it, but the events will not be the exact same.  I know that some of you are disappointed.  But for this game to work well, the event of trying to hunt the queen will be slightly different than the movie.  I'm not going to say what those differences are if you haven't seen the movie so I don't spoil it for you.  I also did not find the movie all to scary, but that's just me.  So I plan on making things a little more creepy like making a few more mutations of possessed humans for a variety of enemies.  Something that will be true to the movie is seeing shadows and silhouettes from the other side of the door and underneath the doors too.  Strange ominous noises will be heard from time to time to give the player some uncertainty.

 

 

Gameplay
    So I bet you're all excited to know how this game plays out with all its motion controls.  This game will be on the Wii U and will utilize the Wii Motion Plus and Nunchuck to control the character.  The game will be played in the first person perspective.  You will move with the joystick on the nunchuck and will look around with the Wii Motion Plus pointer.  That being said, I'd like to talk about enemy encounters first.  You may find some enemies standing in the hall or sitting at desks in classrooms or you may just see a shadow.  They will then attack and try to pass on the parasite to you.  You have the choice to either fight or run. This is done just by player input and not by text bubbles that pop up and ask if you want to fight or run.  The player will be able to fight with a few class room items like a paper cutter blade, a pencil, a ruler, and more.  So everything that can be found in the school that can be used as a weapon will be available.  In the movie a white powder drug (I bet you know what that is) kills the aliens and that will be in this game too, just not in abundance.  The player will be able to attack by swinging the Wii Motion Plus for their weapons.  If the player chooses to run away the C button on the nunchuck must be pressed and held.  The player must then swing the Wii Motion Plus and the nunchuck as if they were swinging their arms when running.  The faster they swing their arms the faster they run.  The enemies can run too so it's the player's responsibility to run and hide.
    The other motions will be used for exploring the school.  The A button on the Wii Motion Plus will be the action button.  This will usually start an action in which a player must perform a motion to complete the action.  For example the player will need to press the A button at the door than twist the Wii Motion Plus to turn the knob and open the door.  Imagine having a hard time opening a door while being chased by the enemy.  That's some scary stuff.  Other actions such as brushing off dust and pushing buttons are other examples of actions with motion to do for exploration.  You will not be able to store a weapon and will not be able to do anything else while holding a weapon.  So when you're investigating or searching for items you need to put the weapon down.  Don't put the weapon down too far away because if you do you will have to run to get the weapon if the enemy attacks.  That is unless you find something else close by to attack with.  This will make the game feel more like a survival experience than a regular action game.
    The story will progress by completing various objectives.  Cut scenes will occur occasionally as the player moves throughout the game.  This game could be fun and will create some suspense and fear by startling and by having an atmosphere of uncertainty.  

Part 2

A couple weeks later, I was challenged to take my concept a little further.  Here's what I got here.

Rewards and Penalties

This game is going to have a different kind of reward system than the standard game. First off, there will not be endless amounts of enemies in this game and they will not re-spawn after being defeated. Once an enemy is dead in the game it is dead for good, so each enemy will have it's own entity in a way. Meaning, the game will only have a set number of enemies for the entire game. All enemies will not show up at the beginning of the game, but will gradually enter the game as the player progresses. So here's the reward and penalty part about this game. The story goes that each enemy is a possessed student or faculty member of the school, so the player will want to make moral decisions on whether they need to kill an enemy or not. Most likely the player will need to kill to survive if she feels that killing is the only way to survive. At the beginning and throughout the story the player will be reminded about who the enemy is and to be careful about killing them. This will not happen too often so the player doesn't get annoyed by constant nagging from the game. The story will be somewhat nonlinear as when the player kills, the dialog and cut-scenes change if the player reaches a certain kill number in between each cut scene. The enemy can be defeated in two ways; completely killed or partially killed. The enemies will die completely if a powder drug is applied to their eye, which the game will aim this action automatically as it is a close range weapon The player will approach the enemy and initiate the action at close range, and then the animation will happen on its own. Maybe a thrust motion with the motion controller will be added for more involvement. To partially kill, the player just needs to defeat the enemy with another type of weapon, such as a scalpel from the science room. If the enemy is partially killed they will die for a while than they will come back to haunt the player later in the game. This will be a long while, not just a few seconds. The player will literally encounter the same enemy later in the game. All the enemies primarily start off as, what seems like, a regular human searching for the player's character or they may just be standing around talking to each other in the halls or in the rooms. If the enemy is partially killed, they behave like beserked monsters, tearing the place apart to find the player or any other humans they can find. The player can still fight them, but they may be more difficult. The reason the player would not want to completely kill the enemy is that the game does not have an unlimited supply of the powder drug or ingredients to make the drug. So the player must plan and ration the use of it. Partially killing enemies kills that enemy in the long run at the end of the game so whoever is partially killed or completely killed by the end of the game will be dead indefinitely at the ending. There will be multiple endings for how many enemies are still left, only that they will not be enemies anymore, but will turn back into students and faculty members. Not completely killing anyone will result in more enemies roaming the halls and even the class rooms. Partially killing enemies will result in more crazy enemies but the player can keep killing them and then rinse, lather, repeat. If they have been partially killed and the player partially kills the enemy again, the enemy will recover a little faster than the initial partial kill. So why would someone want crazier enemies rather than just leaving them smart and intelligent? When completely alive the enemy AI may find various ways of killing the player where as the beserked partially dead will just charge at the character to attack. So the completely alive enemies will attack more intelligently making for an unpredictable attacking pattern to build tactics around. I guess partially killed enemies would be like the undead. So in a nut shell, players can choose to have more enemies around, more crazy enemies around or less enemies altogether. Less enemies may be easier to navigate around, but the end result is a sad ending. Having more enemies alive will result in a happier ending but may be a harder game to play. It is up to the player to record how much they have killed. It's also up to the player to determine what is most difficult to them. This will allow much replay value for this game.

 

 

 

 

Three Killer Scenarios

There will be many things in this game that are different than the movie as far as story goes . Here are three of them.

 

 

1. Making the powder drug that kills the enemy.

There is not much choice in this scenario as the player needs to complete tasks in a specific order. First the player will help the NPC, Zeke, find a room in the basement where Zeke can fabricate a synthetic drug, which has detrimental effects on the alien parasites. Zeke has all the materials to make his lab. After this is done it is up to Casey (who the player controls) to find ingredients for Zeke to make this drug while Zeke builds his lab. Zeke will give Casey a list of ingredients that Zeke needs to make the drug. These ingredients will be located in different rooms, such as the science lab, and the player must infiltrate the school to get those ingredients. At this point the player only needs to get the bare minimum amount of ingredients that Zeke needs. So the if the player finds more ingredients after this scenario he can take it down to Zeke and make more powder. The player will be able to sneak around enemies that are roaming the halls. To do this the player is able to hide behind objects, like a desk, move through air ducts, and perform even more actions to move around. The player must study the enemies movements so they don't see the player moving around. Combat is an option, but the player will not be able to completely kill many enemies as the player will very little of the killing drug at this point. If the player is able to find objects to fight with, such as a ruler, than the player may use it. How will a ruler defeat an enemy you ask? In real life it may hurt a little bit, but this is a video game, come on! The enemies may alert others too. Once the player gets any and/or all the supplies he can carry them down to Zeke so he can start making his powder. This scene will be close to the beginning of the game so the player can get more supplies later from Zeke. But again the supply is not infinite for the whole game.

 

Fight with the Math Teacher

Again, the player has a choice on whether to kill the enemy or not and the Math Teacher is no exception. The faculty members will be bosses and the player will encounter them in certain rooms. These encounters will not always happen in a classroom. So it is up to the player to fight and defeat the teacher. Fighting will not just be attacking but will also entail moving around and crawling under desks and such. There will be a place to trap the math teacher if the player chooses not to kill the teacher. But the player may encounter the teacher again and if this happens the player can trap the teacher again. Since this fight will take place in a class room, the player will enter the room and then the math teacher will jump on a desk and snarl all hunched over like, just because it can. This teacher is still completely alive, it just acts weird because its, well, a teacher. The teacher will dive at Casey full force and try to pass on the parasite. The player is able to break free by shaking the Wii Motion Plus and Nunchuk. The player is able to slash and punch to get away the teacher and harm it as well. All the bosses will have a health bar and if the player attacks the bosses', their health will go down. The lower the health the slower the boss moves. This will be an ideal time to either trap the math teacher or kill him. If trapping is the choice, there will be a few areas like a closet to shut the door and lock it after getting the teacher in there. The math teacher will be able to run, attack by punching, and can even jump on desks to cover more ground quickly. Each faculty member will behave differently for each encounter.

 

Football Team Hunt

There will be one scene where the school's football team enters the school to find Casey and the other survivors. The player will only have to worry about Casey and the other survivors will escape on their own except for one or two, which will be part of the story. The player will have to keep a low profile while this search is going on. After a while if Casey is not found, than the football team will leave the school and the search will end. The player can not just stay in one place because the team is searching everywhere. Another option for the player to end the search is if he chooses to expose himself and run. Now Casey can run pretty fast and if the player chooses to expose themselves they can end the search faster, provided they escape the chase from the football team. Maneuvering around the team may prove difficult because there will be a lot of team members, so the player must choose wisely. The player will be able to run and jump over obstacles until he reaches the outside. If the player is able to lure the football team outside and then run back inside and lock all the doors then the search and chase will end. If the player hides instead of running outside during the chase, then he may be found. The search time will be extended if the player is discovered and then hides.

 

 

 

Community Share

Since the game is going to be on the Wii U than the Miiverse will be a perfect tool to build a community. The player will be able to use the Wii U Gamepad to take pictures anywhere in the game and post them up on Miiverse. Taking pictures during an enemy encounter can be very risky. These pictures can be shared on the Miiverse with anyone, whether they own the game or not. The community will be allowed to post comments on each picture shown on Miiverse. Say a person takes a picture of a frog dissecting project in the science lab. Users in the community may start talking about dissecting frogs in Biology and then the conversation might escalate into how weird someone's science teacher is. Then somebody might start talking about how their game design workshop professor is... Jus kiddin. But the posting of these pictures can show parts of the game to others and also show where in the school the player has been. So in a sense players will be playing this game together by compare and contrast.

 

This game may be a little different, but with its unique experience its bound to be a hit. And hopefully it'll be better than the movie.

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timothy.benitez@gmail.com



Tel: 602-245-4580

 

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